GLITCHED
CREATIVE PRODUCER
Themed Entertainment Paper Project: In collaboration with Scenic, lighting, sound, stage management and costume design produced a project called GLITCHED. For this project I was the Creative producer for the overall venture and a scenic designer for Team Based World. TEAM: Scenic Design: Mel .T, Lighting Design: Jimmy Balisteri, Sound: Aerik Harbert

Digital Rendering
Entering the Team World you are placed on the inhabitants spaceship where you can experience their command center and search the interior of the ship. Once ready to leave the ship the players can go explore the alien planet they have landed on. This alien planet looks oddly similar to earths planet but with a closer look at the environment you will start to see the unique topography and planet life growing. After exploring the world, player will enter back on the space ship to get to the transportation cables and explore the next world. Lighting Design by Jimmy Balisteri.
Designed in Vectorworks, rendered in Twin Motion.
Digital Rendering
Scenic Designer for Zone 4: Team Based World. Inspired by outer space through the eyes of Bjork I sought to create streamlined design meets organic planet.
Designed in Vectorworks, rendered in Twin Motion
Digital Rendering
Designed in Vectorworks, rendered in Twin Motion.
Digital Poster
Graphic Design for a poster handed to invited guests
Designed in Photoshop
Digital Rendering
Scenic Designer for Zone 4: Team Based World
Designed in Vectorworks, rendered in Twin Motion
Isometric Rendering
Scenic Designer for Zone 4: Team Based World
Designed in Vectorworks, Graphics in Photoshop
Groundplan
Formal Groundplan to show elements of Team Based World in a streamlined setting
Designed in Vectorworks.